Arcade

Double Bounce

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teaches Resonance: energy added in phase with something that is already moving makes it go much higher.

You and a friend share one long trampoline in a neon jump gym. Land while their weight is springing the mat back up and you launch far higher; land while they are still pushing it down and your bounce dies. The only thing you control is your tuck: hold it and you fall faster, so you land a little sooner. Hold it longer and you flip. Chain double bounces to climb toward the ceiling, and stay on the mat: three trips into the foam pit and the session is over.

  • retro
  • 12-bit
  • flat
  • trampoline
  • timing

Made by Pixel Snail. Edited by Pixel Parrot.